Meta Horizon Worlds Design Systems work
Systems work for Meta Horizon Quest on Mobile, Web, and VR
At Meta’s Reality Labs, I led the development of a cross-platform design system supporting mobile, web and VR products for Meta Horizon. I collaborated with designers, engineers, and data scientists to build scalable UI components and interaction patterns optimized for web and mobile. My work focused on ensuring visual consistency and adaptability across a range of interfaces.
Client
Meta Horizon and Meta Quest
Services
Systems Design UI & UX Design
Industries
Mobile/Web/VR
Date
January 2024

As a Lead Designer on the Systems team at Meta Reality Labs, I worked at the intersection of art, branding, and engineering to create innovative, cohesive, and visually engaging experiences across the platform. I helped translate complex technical systems into polished interfaces while maintaining a consistent and distinctive product language.






I used A/B testing and quantitative insights to inform design decisions, iterating on experiences based on real user behavior. This approach helped me launch features that drove positive movement in key metrics, including increased time spent on mobile and higher in-app purchases.